Awake or Ready?

The Mod class has 2 methods which are called during different parts of the game loading process: Awake and Ready.

When to use Awake?

Awake is called before any game data is loaded. This is the part where you should create your harmony patches, extend enums, and more. ModManager is the only available manager at this time, so trying to access other manager classes will result in errors.

When to use Ready?

Ready is called after all game data is loaded. If you want to modify the data of WorldManager.CardDataPrefabs for example, this is when you should do it.


  1. Awake()

  2. Game data gets loaded

  3. Ready()